Tuesday 19 May 2015

Deus EX Human Revolution Game (Windows PC)

Deus EX Human Revolution Game

File Size:2.9 GB(available in five parts)

System Requirements!
  • Windows Xp,7,Vista,8
  • Ram:1 GB
  • Video Memory:512 MB
  • CPU:Intel Duel Core @ 2.0 GHz
  • Hard Space:8.4 GB
  • Direct X:9.0
  • Sound Card:Yes


Password=www.fullypcgames.net (OR)www.Topfullgames.com

Install Note:
  • Download All Parts And Put In One Folder
  • Open Parts And Extract
  • Now Open “Deus.Ex.Human.Revolution.BETA.Epidemz.net.part01′ And Extract where you want to install or you can on Desktop
  • Go Back to 1st extracted folder ,open Crack Folder “crack2″ And Copy all content and replace with original game files
  • Now Play and enjoy!
Description:

Deus Ex: Human Revolution is a cyberpunk-themed first-person action role-playing stealth video game developed by Eidos Montreal and published by Square Enix, which also produced the game's CGI sequences. Originally released in August 2011 for PC, PlayStation 3 and Xbox 360, it is the third game in the Deus Ex series, and a prequel to the original game released in 2000. An OS X version, Deus Ex: Human Revolution Ultimate Edition, was released on April 26, 2012 by Feral Interactive; it includes the original game and The Missing Link downloadable content. An improved version of the game for PC and consoles, including a Wii U version, was released on October 22, 2013 as Deus Ex: Human Revolution Director's Cut. Feral Interactive released the OS X version of Director's Cut on April 15, 2014. The Director's Cut includes The Missing Link as part of the main plot.

The game is set in 2027, 25 years before the first game and 45 years before the second game, at a time when multinational corporations have grown in power beyond the control of national governments. The game follows Adam Jensen, the newly hired security manager at Sarif Industries, a growing biotechnology firm. After terrorists brutally attack Sarif's Detroit-based headquarters, the mortally wounded Jensen is forced to undergo radical life-saving surgeries that replace large areas of his body with advanced prostheses and internal organ systems. Returning to work, he becomes embroiled in the global politics of the human enhancement movement in the search for those responsible for the attack. Central themes to the game are the rise of corporations in globalization, espionage, human survival, poverty, and the ethics of advancing humans with artificial replacements for body parts.

Human Revolution received critical acclaim upon its release, with many reviewers praising the open-ended nature of the game and the weight of social interaction on the outcome of events. A sequel, Deus Ex: Mankind Divided, was revealed in April 2015, which will be available on PC, PlayStation 4 and Xbox One

Gameplay:


The different "pillars of gameplay" in Deus Ex: Human Revolution, as called by the developers, are "Combat", "Stealth", "Hacking", and "Social". Players can switch between these gameplay types whenever they please, and certain pillars may flow into others. For example, a failed hack may sound an alarm and start a fight, and social skills might lead to the player gaining access to certain areas more easily than otherwise possible (thus avoiding the need for stealth or combat).

In the series, augmentations are technological modifications to the human body that grant the user superhuman abilities. While augmentations in the first two games were based on nanotechnology, Human Revolution instead features mechanical augmentations as it precedes the first games chronologically. As players progress through the game, they can activate augmentations catering to each of the four gameplay types. These augmentations are unlocked by earning enough experience points to gain a Praxis Kit, which functions as a skill point. Praxis Kits can also be bought at L.I.M.B. (Liberty In Mind and Body) clinics or be found throughout the game.

Augmentations, while enhancing the player's performance in each of the gameplay types, allow players to craft their own methods of play as they see fit. For example, players can prioritize augmentations that either improve the player character's combat prowess or his hacking abilities while neglecting others and still be able to complete a mission objective. Weapons fire distinct ammunition types instead of depleting a unified pool (as was the case in Invisible War). They can be upgraded like in Deus Ex via a variety "weapon mods" to improve their performance, such as reducing the time it takes to reload, increasing magazine size, adding a laser targeting device for increased accuracy, and so on.

Deviating from previous titles in the series, Human Revolution uses a regenerating health model. This change was made because the developers did not want players to get into a situation where they were unable to progress due to low health, and would be forced to "scrounge for med packs" and food. This scrounging breaks the flow of the game when the player retreats to search the entire level for medical supplies. In combat, only brief exposure to enemy attacks is necessary to kill the player, so regenerative health is only a major factor between fights, not during them. The player can, however, use medical supplies (such as painkillers) and various alcoholic beverages to regenerate the character's health or boost it up to twice the normal amount. Similar to regenerative health, the game features a new regenerative energy system, deviating from the previous title's use of items to restore energy. While players will still need to use items to boost their energy cell charge past one, the first cell or any cell partially full will gradually recharge. Despite upgrades to the energy recharge portion in the skills, ultimately only the first cell will recharge by itself when completely depleted.

Another major change seen in Deus Ex: Human Revolution is the highlighting of objects a player can interact with, explained via the in-game plot as tactical vision augmentation. This highlighting of objects can be turned off in the game options. Human Revolution is primarily a first-person game, but switches to a contextual third-person viewpoint when using the cover system, climbing ladders, activating certain augmentations, or for melee combat.

While the player character is highly capable of dispatching his enemies, the player is never forced into acts of lethal violence, except during boss fights. Therefore, the use of lethal force becomes an ethical choice for the player. In fact, players are awarded the "Pacifist" achievement/trophy only by completing the whole game without any non-player characters dying by the player's hands.

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