Friday 6 March 2015

Pcsx2 Free Download Playstation 2 Emulator (PC) Direct Links


PCSX2 is a Playstation 2 ‘emulator’, a free program that tries to replicate the Playstation 2 console to enable you to play PS2 games on your PC.

Custom resolutions, up to 4096×4096, Anti Aliasing and Texture filtering to make your old PS2 games look better than their HD remakes!
Unlimited memory cards
Save states, enabling you to quick save and load practically anywhere in your game
Easy cheating using our pnach patching system
Use any controller (PS3,Xbox360 etc) that works on Windows, keyboards and mice
Increase or decrease the game speed by using the built-in frame-limiter for fast grinding or passing hard spots by slowing them down
Ability to record in full HD with the built-in video recorder (F12 using the GSdx plugin)
Windows


PCSX2 1.0.0 Standalone Installer

PCSX2 1.0.0 Web Installer

This is the PCSX2 1.2.1 compressed package for Windows.

You need the Visual Studio 2013 redistributable for this version(Binary) to work:

PCSX2 1.0.0 Windows Binary

SYSTEM REQUIREMENTS:
Minimum (most games will be unplayable slow)
  • Windows/Linux OS
  • CPU: Any that supports SSE2 (Pentium 4 and up, Athlon64 and up)
  • GPU: Any that supports Pixel Shader model 2.0, except Nvidia FX series (broken SM2.0, too slow anyway)
  • 512MB RAM (note that Windows Vista needs at least 2GB to run reliably)
Recommended
  • Windows Vista / Windows 7 (32bit or 64bit) with the latest DirectX
  • CPU: Intel Core 2 Duo @ 3.2 GHz or better OR i3/i5/i7 @ 2,8 GHz or better OR AMD Phenom II @ 3,2 GHz or better
  • GPU: 8800gt or better (for Direct3D10 support)
  • RAM: 1GB on Linux/Windows XP, 2GB or more on Vista / Windows 7

Description:
PCSX2 is a Playstation 2 emulator for Windows and Linux. It was started by the team behind PCSX (an emulator for the original PlayStation) back in 2002, and as of late 2013 development is still active. The emulator achieved playable speeds only by mid-2007 and subsequent versions have improved speed and compatibility making it both the ultimate solution for PS2 emulation and the instrument to keep and preserve the PS2 legacy in the modern world. Though not yet perfect the program can successfully emulate most commercial PS2 games at playable speeds and good visuals (often better than the original PS2).

The emulator uses plugin architecture making it possible to expand its capabilities by installing additional plugins. Although the plugins are numbered and unlikely to increase their quantity in the near future the plugin approach is still solid - it's possible to change to new updated versions of the plugins without changing the version of the main program and vice versa. As of late 2010 the program runs on both 32-bit and 64-bit Windows OSes and uses no more than 2 cores on multicore CPUs (1 core is used for the main emulation purposes and the second is for plugins' purposes like rendering graphics, output sounds or PAD works). While the increase of number of useful cores may happen in the future it still remains unknown when this will happen because the division of the general emulation thread into two or more is a very hard and complex task - the original PS2 hardware has multiple CPUs and the correct timing between emulated CPUs is complicated enough without further dividing every CPU into more than one thread.

Current PCSX2 notable features:

Recompilers for Emotion Engine (EE), Vector Unit 0 (VU0) and Vector Unit 1 (VU1). They are used to translate some parts of the original PS2 machine code into x86 machine code, speeding up emulation. Due to the fact that PS2 machine code is an entirely different language from x86 machine code these recompilers are probably the most complicated parts in PCSX2.
Dual core support allows PCSX2 to use up to 2 CPU cores speeding up the emulator significantly.
Proper SPU2 emulation helps reproduce PS2 audio or even enhanced audio on the PC which is not a trivial task considering the lack of documentation and the fact that it has to synchronize with many other emulated processors.
Full gamepad support makes it possible to emulate every Dual Shock 2 feature.
Patch system to create cheats easily. It can also be used to skip code where emulation is still broken (which ultimately can make the game playable). This feature is quite user-friendly and easy to use.
Additional optimizations (hacks) to speed up emulation. You will be able to play certain games on lower-end machines thanks to this feature.
Fully working memcard support.
Fully working IPU support responsible for FMV - video cutscenes should mostly run correctly.
PCSX2 is an open source project so anyone can join the PCSX2 team or fork the PCSX2 project if they want to contribute. This also means you are not charged for using the emulator and the GPL guarantees that you won't ever be. You are encouraged to donate some money to the developers so they will be motivated to continue their work (click the make a donation button on the bottom of the front page of the official site).

Core:

Video timing adjustments
microVU fixes for Metal Gear Solid 2 and others
General speedups
microVU speedup
New GIF unit that mimics the real one better
microVU elementary function bug fixed (affecting Valkyrie Profile 2, Radiata Stories and Star Ocean 3)
Implemented Multi-Threaded VU! A new speed hack with almost 100% compatibility with games, using a third core to run the VU1 unit separately
CDVD fixes (Time Crisis boots now)
Added support for progressive scan timings
Path 3 arbitration and timing refinements
Added Finnish, Malaysian, Korean, French, Indonesian, Italian, Japanese and Polish translations

SPU2-X

Configurable output volume
Fixes to reverb
Various sound looping fixes
Improved time stretcher
Reverse phase audio quality improved

GSdx

Fixed RGB mode movie recording
Texture cache change that fixes some black screening games
Implemented NVidia FXAA 3.10, page up key activates it
Better multithreading
Arc the Lad bad fog fix
Fixed shadows in software renderer
Implementation of GSdx “Shadeboost” project (saturation, brightness, contrast settings)
User configurable hacks in the GUI
Fixed flickering in many FMVs
Implementation of GSdx “Cutie” project (various extra CRC hacks)

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